I checked the website, so it’s like a micro scripted app compilation?? Does the thing is a run/tweak then close, or does it needs to reside as a background service/task?
I checked the website, so it’s like a micro scripted app compilation?? Does the thing is a run/tweak then close, or does it needs to reside as a background service/task?
that’s entirely not possible even if she is driving a F1 car since it takes time and distance to get up to that speed. if the attorney can fetch her phone location tracking record, can roughly know how fast she usually travel on a car for the days before that accident.
Rocket League, still enjoy the game play, it will not likely “dead” anytime soon until they figure out how to make actual way to merge entire thing into Fortnite. (fortnite’s long input lag just aren’t good enough for rocket league atm)
I have not doing any other F2P or GaaS for a long time. ( does Monster Hunter series considered GaaS?)
Did they sign any deal with nvidia? What happened?
Someone will have it and then later if necessary there will be community re-written version. (crowd funded for example ) Doesn’t make sense to chase down a taken down version at this point.
edit: article was updated, the maker gonna re-do the parts from pre-AMD funding point so it’s a clean one.
Andrzej Janik updated the GitHub repository a few minutes ago with the message:
IMPORTANT
What happened
The code that was previously here has been taken down at AMD’s request. The code was released with AMD’s approval through an email. AMD’s legal department now says it’s not legally binding, hence the rollback. Before anyone asks: I have received no legal threats or any communication from NVIDIA.
What now
At this point, one more hostile corporation does not make much difference. I plan to rebuild ZLUDA starting from the pre-AMD codebase. Funding for the project is coming along and I hope to be able to share the details in the coming weeks. It will have a different scope and certain features will not come back. I wanted it to be a surprise, but one of those features was support for NVIDIA GameWorks. I got it working in Batman: Arkham Knight, but I never finished it, and now that code will never see the light of the day:
So six months after the code was made public as open-source, at the request of AMD’s legal department, that ZLUDA code has now been removed. Though given it’s Git and may have been cloned, the open-source code likely exists elsewhere by those that were intrigued by this effort.
recall, immediately foot the bill and still have to fix something they probably haven’t fix yet. (the article mention maybe microcode update in August. ) taking lawsuits, they can drag it on and buy themselves time to figure out how to deal with it.
the legal side thing is, unless the claimant can prove that intel “knew” about this and still selling the broken item, there is not much they can do about it other than going through warranty process and get a replacement. However, now many outlet prove that to be a case from small companies to big data centers, they can’t keep selling those units as if they are not broken. Some thing needs to be done properly(like as MS for a mandatory update if detect such CPU or work with MB for BIOS update with a feature block) from their legal dept and make sure new buyers have ways to mitigate it.
They can simply replace the lid with new ones.
Yes. If for device or system that use dx->vulkan wrapper like proton, then it’s possible to enable it. It’s a driver side provided feature once compiled to support it you can enable it. (like frame gen basically)
edit: features like FSR3 or DLSS requires game side support means the game binary needs to compile with their tech to support.
frame gen is not miracle algorithms, you need high enough frame rate to begin with to get smoother interpolation. And spider man or games that have fast change of camera speed disregarding momentum is not going to help.
yeah, I’d have to solder a PS1 controller to printer port back then. even when controller moves to wireless(like dual shock 3) the protocol was proprietary until windows have a proper driver for them.
just move to unified vram like console would be best.
I think honestly they might be looking to have their own platform on PC one day to not paying the platform fee.
if they keep using steam backend for part of their PC framework, they will pay a lot more in the end, compare to invest now take some flames and properly push for their account backend on PC WHILE have steam’s market place/distribution work for them.
Don’t get me wrong, Sony already have the capability to server digital contents to all the PS5s, but it’s a closed system and no worry about hacking etc as much compare to PC.
It took me so long to bake all the maps and future map updates from Mods(threewave mostly) and publish on our dorm FTP. People that still play on CPU is at disadvantage for sure.
But after a while anyone that plays 3d game already have one. It basically trickle down to other players. (ie my voodoo1 was sold cheap to one of my friends back then when I got the voodoo2.)
you forget the amount of time needed to bake Quake translucent water patch.
I replied to one of it a while ago and basically, this part is impossible since developer also “license” 3rd party backend/plugins/software solutions to make their server working. The developer do not have the right to release licensed code/api etc.
meaning, say if a backend have the free learning version of license, the developer are bound to the commercial license, which dictates if they can release code that involve 3rd party code/api.