I don’t read DMs.

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Joined 1 year ago
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Cake day: February 26th, 2025

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  • However old you are when you have your kid is how many years of their life you’ll miss. If you’re forty, you miss forty years of their life. If you’re sixteen, you only miss sixteen years of their life. Also, if you have your kid when you’re young, you are much more able to keep up with them, and can more easily relate to them because you’re closer in age.

    I think having kids young is a good idea, if you’re going to have them at all. No one is ever ready, there’s no way to prepare for it, you just need to do it. Also, since the MIL is rich, the kid will have a safety net. Everyone will be fine, it’s happening, so get on board. I wouldn’t worry about this, or even be angry about it. Congratulations, in other words.



  • I didn’t know either, so I searched.

    Stolen off Reddit, two years old, so probably not AI:


    FPS design changed drastically after the end of the 90’s with the rise of console gaming, more mainstream appeal, and military stuff being in vogue. Shooters started to become more realistic, grounded, slower paced, more focused on cinematics, accessible.

    Boomer shooters don’t have a strict agreed upon definition, and not all these traits are required for a game to be one, but what sets them apart:

    • Fast movement speed. And as that relates to combat, more focus on dodging projectiles / evading melee and less focus on just constantly taking cover from hitscan enemies.

    • Player is more durable, does not go down in a fight instantly from stepping out of cover. Generally more on-screen enemies at once.

    • Accurate hipfire shooting, no need to Aim Down Sights.

    • No need to reload weapons, constant shooting.

    • Emphasis on action, very minimal in story.

    • Intricate, non-linear level design full of secrets that benefit the player.

    • An emphasis on on-map item pickups (ammo, health, armor, powerups) to manage resources.

    • Carry your entire arsenal of weapons at once, each bound to a specific number key instead of the two-weapon limit most modern shooters have.

    • Wide variety of weapons and enemy types, weapons generally pretty creative and exotic over just standard military archetypes. Enemies very varied in health, capabilities, function instead of just being infantry.

    • Generally more fantastical settings and more abstract level design. Fighting demons, aliens, eldritch beings, cultists, robots, etc. instead of just being generic military games.

    Most modern shooters are completely lacking in ALL of those traits (ex. Call of Duty ) or only have about half of them (ex. Halo).