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Cake day: June 10th, 2023

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  • What annoys me is when they don’t have weapons have distinct special abilities, but they do have different damage dice. You end up with a situation where some weapons are just better than others, and if you think a greataxe fits your character better than a greatsword, you have to choose between dealing less damage, having a weapon that doesn’t fit your character, or houseruling that weapons that don’t have other differences deal the same damage and ignoring all those stats.





  • I’ve heard stories about players finding clues that the DM never intended to leave. Either stuff that wasn’t supposed to be important or plot holes. I think it might be good to have a rule that if the players find a certain amount of evidence, then regardless of the intended answer, they’re right. Honestly, I think it might be fun to not have an intended solution, and just keep making up details until they find enough plot holes.





  • That’s based on the idea that vampires are weak to silver, right? In D&D, they don’t seem to have that weakness. It should be werewolves, devils, wights, jackalweres, wraiths and night hags that don’t have reflections in silver mirrors. Also, the mirror in equipment is steel. The only way to get a silver mirror is to learn Sanctuary and have a component pouch.