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Joined 11 months ago
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Cake day: August 24th, 2023

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  • As someone who did uber and lyft, let me tell you that these algorithm are exceptionally fine tuned to meet $/hr over long term driving. In my area, it is tuned to hit close to 20/hr ± 4 dollars/hr. You bet that on some trips uber is taking larger percentage vs other trips to meet this target. This is clearly how their system works to squeeze every dollar out of both drivers and clients.

    Note: this is with OR without doing promotions and specials.

    Those algorithms will try their best to get you out of profitable areas and stick you with low pay rides once you pass this 20/hr threshold. Especially if you are doing promotions, as they know that you will more than likely meet this target $/hr mark.


  • Acters@lemmy.worldtomemes@lemmy.worldfin
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    10 days ago

    To give the most simple and likely reason is just so that there are a restricted set of levels. Adding a “freeplay” mode that can generate random maps is not part of the plan because that would make the regular levels look less desirable. There is also many odd quirks available with special rules. It’s not just because they did not think about generating random maps for those who finished the game. It is so that they can keep control over the game in a way that players are kept playing longer without risking burnout. They don’t want to make the game become a chore but rather a daily task/quest. Spending money to read the last level faster by getting more energy and whatnot is just a plus for them. They know that sunk cost feeling will keep those kinds of players coming back. If not, then it was unlikely the infinite freeplay would.