• Dragon Rider (drag)@lemmy.nzOP
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    2 months ago

    No it doesn’t. It’s called systemic bigotry. You see it in critical race theory. The system is set up to disadvantage minorities, such that innocent decisions go on to harm minorities too.

    Now that Donald Trump is the next president, you’ll see a LOT of trans people fleeing the US who leave family behind. Steam used to offer trans people fleeing persecution the ability to share games with their family at home. It’s a horrible coincidence in timing that Steam deprecates this feature on the same day many trans people realise they have to flee the country or die.

    • jet@hackertalks.com
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      2 months ago

      It’s a creative way to live life. More power to you.

      Which gaming service will you be moving to that supports global game sharing? Actually, what other game service supports sharing at all? I think steam is alone

      Since epic doesn’t allow any game sharing, it’s epic more transphobic than steam? Or less transphobic than steam? Because they’re not taking away something they never offered

      • Dragon Rider (drag)@lemmy.nzOP
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        2 months ago

        Probably less so

        Drag still prefers Steam over Epic, because of Epic’s horrible record of monopolistic and anticompetitive business practices. However, drag doesn’t have to choose, because you know who does let family share games for free? Fitgirl.

        • jet@hackertalks.com
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          2 months ago

          probably less so

          Epic is less transphobic than steam because they never offered any game sharing, steam is more transphobic than epic because they have offered family game sharing… By extension of that logic that means … Offering an extra service like library sharing with family, is transphobic

                • jet@hackertalks.com
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                  2 months ago

                  I think what it certainly means is they’ve looked at the analysis of how the traditional family sharing has been working. And they see lots of geographically dispersed groups sharing libraries.

                  I have a credible source tell me the original idea was that parents and children could share libraries. Because having multiple children and repurchasing your library multiple times is a burden for families.

                  I think they’ve both improved the system, by allowing games to run concurrently, and reduced the unintended usage of their household sharing program. A program that only exists by the good grace of the publishers, by not being a threat into game revenue. If you can make the argument it’s a family sharing, and they would have bought the game once anyway, then it’s not a problem to share the game.

                  I think they took the minimal cut that made this work, they could have done something ownerous like require everybody to upload IDs and prove a family relationship. But that wouldn’t scale, and it probably exclude lots of different odd family scenarios. This way they’re very inclusive. The only limitation is geographic pricing boundaries. They don’t want the one family member in Ukraine buying games for their distant family in the US at a discount. They are trying to do geofencing of the pricing.

                  Like you said, if it is a big problem for adults, they can just pirate the games. Steam’s trying to make it as convenient as possible for a household to not have to repurchase games without becoming a pirate