All the software I make at work has no polygons or graphics at all this is why everything is completed instantly with no delays. You see the issue with duke nukem forever was it put too many triangles onto dukes penis and this meant the game took longer to make. There is no other factor here
i dont understand the relationship between the number of polygons and time
All the software I make at work has no polygons or graphics at all this is why everything is completed instantly with no delays. You see the issue with duke nukem forever was it put too many triangles onto dukes penis and this meant the game took longer to make. There is no other factor here
Game development scope and level of effort is when triangles