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Because the short term is all that matters /s
Video games have a very different production flow to film. The same people editing dialog recording are also doing other sound work. The people cleaning mocap also do hand animation. It’s not like film where you hit a brick wall for 90% of your crew if your filming isn’t on schedule.
Things in the short term are done recording and aren’t impacted. Things in the long term can move the resources to other tasks. If a strike goes for six months or a year, they will start seeing issues.