I was a little ill for a few days, not too bad, but didn’t feel like sitting out in lounge, so no Final Fantasy XIV this week.
Will be getting back to it over the weekend.
Instead I spent the time to finish Donkey Kong Bananza.
The last bits were pretty interesting, I even skipped collecting everything.
Did any of you notice any stutter during the last fight? When the boss does his big attack, screen will stutter for a bit, it would go back to normal right afterwards. Not a big deal, but I don’t recall noticing any performance issues through the game, so was weird to see that in the end.
After that, played some of the post-game, but didn’t find it interesting enough to complete it. So, as far as I am concerned, the game is done.
Also, played some more of Blue Route in AI: The Somnium Files, I am, I believe, on the last day of this route. After that there is a Pink Route, which diverges from Blue Route, and then Green Route, which was the first one I played, but required me to finish other routes before continuing further.
Things have gone in some weird direction in this route, and I am currently more confused then ever about what’s actually going on. Hopefully things will become clear when I finish all the routes.
What about all of you? What have you been playing and/or plan to play?
I spent most of my time with Xenoblade X and there’s a lot I want to say. I quickly realized why my memory of this game is so spotty, especially the actual gameplay. The Wii U era was a weird time where a lot of games had smaller text that was very hard to read on my old 4:3 TV. As a result, I didn’t really understand a lot of mechanics. I remember not knowing what TP are until almost the end of the game! I basically played combat like it was Xenoblade 1 and ignored all new mechanics because it was too hard to read the explanations! As such, I don’t even know what’s new in the Definitive Edition. Did the original have the fast Arts thing you use with Y? If it did, I probably never used it, lol.
I think there’s been some rebalancing that I like. I might remember this wrong, but I think the big camel-like enemies in the very beginning would absolutely destroy you despite being the proper level because you weren’t supposed to fight them without robots. The way you weren’t able to tell easily if an enemy’s level is scaled to ground combat or not really bothered me but it seems to make more sense now. And the new level cap is exciting, being restricted to level 60 was very awkward.
But the biggest thing I love is that the exploration is directly tied into the story. It’s almost the entire point and probably why the series didn’t sit well with me after this game. Exploring the world was my favorite part of the first game and X is the exciting next step. I didn’t feel that anymore in later games, especially 3, which lost the weird, alien landscapes that I loved so much. I remember being really excited when I first came to Sword Marsh only to quickly realize that little area before the sword is the only part of this area that looks like that.
There’s also a lot of little things that I don’t understand why they were removed from future games. Like being able to auto-attack while moving! Having to stand absolutely still is such a bummer (and Xenoblade 2 was the first game where I experienced Joy-Con drift, so that was fun!). Or the enemy icons that tell you how, if at all, they aggro on you. That’s valuable information! You can just walk past a lot of high-level enemies because they won’t bother you, but you need to know that they won’t! And of course the big one: the characters actually wearing the armor you put on them, especially with a Fashion Gear option! I’ll excuse Xenoblade 3 because I’m a big fan of the job system from Final Fantasy 5 and beyond and the costumes are just a part of that.
I’m also almost done with The Witness. I’ve beaten the game, but there’s a lot of stuff underground that you can’t access that easily. I’ve found four ways out, but no way in, so I looked it up. From the final tally of puzzles, 15% of the game is hidden down there, so that should be interesting.
I had that same small text problem with the Wii U. I’m glad you are having a good time with it. I’m hoping the best parts of that and X3 make it to whatever the next Monolith game is.
As for exploration, XbX definitely feels more like exploring instead of going to the next checkpoint. But I dig a world that has “funny shaped keys” that keep you in certain areas until the game is ready for you to be there.
I actually didn’t like the exploration part of the game. I missed the journey aspect of going from one place to next. This kind of exploration is fun when you have lots of base / kingdom building aspects, and it didn’t have that.
Armour and weapon should be visible when you wear it, they should start doing that again.