• ddh@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    1 day ago

    Glad it’s not just me that thinks there’s too much exposition in games that don’t need it e.g., Doom. The good writers understand the medium and the story unfolds through play but the bad ones make you read walls of text. If I wanted so many words I’d read a book.

    • entropicdrift@lemmy.sdf.org
      link
      fedilink
      arrow-up
      2
      ·
      1 day ago

      For real. Digital Choose Your Own Adventure type books are fun if that’s what you’re trying to buy, but Doom is about gameplay