• Shyfer@ttrpg.network
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    1 year ago

    But then you get players who complain that “they couldn’t even succeed with a 20?!” And they complain why did you let them roll.

    Of course if your players are used to that party of your style, that’s fine.

    • deafboy@lemmy.world
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      1 year ago

      Just frame it as a success. Like our GM.

      GM: Roll a d100

      Player: rolls

      GM: You’ve turned into a fairy.

      Player: What…

      GM: And as you look at yourself, you notice you’re naked.

      Player: But I’ve rolled 90 out of a 100!

      GM: Yes. The fairy IS actually the GOOD outcome!

    • _stranger_@lemmy.world
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      1 year ago

      if they’re int/dex/str, I make them roll a wisdom check to see if they do something impossibly stupid.

      if they’re wis or cha, they roll deception against themselves with disadvantage. It’s excellent seeing a character literally deceive themselves into doing something dumb.