Sims type games have always had that kind of appeal to be able to go full sociopath in a harmless way. Drowning Sims in pools is a classic of gaming. The devs can do what they want with their game, but (unless this was something they had to do for publishing reasons) it strikes me as strange that they apologized for players being able to hit kids with cars in game, or abusing interactions to kidnap NPCs.
A) the game’s rating would skyrocket as it’d almost universally get upgraded to an AO rating or equivalent (not sure if that’s actually something they care about though)
B) while not technically illegal afaik, there are a number of countries that would almost certainly ban the game if it showed children being killed. My understanding is that’s why child deaths occasionally show up in movies and TV, but tend to be avoided like the plague in video games.
I understanding removing the ability for publishing reasons. It is the apparently mandatory apology which I find a bit humorous and pointless. “We’re sorry because of unforeseen player actions which were obviously not an intended part of design.”
Perhaps I’m just so deadened to the hollow “We will do better.” apologies belted out by companies and public personalities, where the apology reads the same regardless of the amount of actual fault.
Sims type games have always had that kind of appeal to be able to go full sociopath in a harmless way. Drowning Sims in pools is a classic of gaming. The devs can do what they want with their game, but (unless this was something they had to do for publishing reasons) it strikes me as strange that they apologized for players being able to hit kids with cars in game, or abusing interactions to kidnap NPCs.
A) the game’s rating would skyrocket as it’d almost universally get upgraded to an AO rating or equivalent (not sure if that’s actually something they care about though)
B) while not technically illegal afaik, there are a number of countries that would almost certainly ban the game if it showed children being killed. My understanding is that’s why child deaths occasionally show up in movies and TV, but tend to be avoided like the plague in video games.
I understanding removing the ability for publishing reasons. It is the apparently mandatory apology which I find a bit humorous and pointless. “We’re sorry because of unforeseen player actions which were obviously not an intended part of design.”
Perhaps I’m just so deadened to the hollow “We will do better.” apologies belted out by companies and public personalities, where the apology reads the same regardless of the amount of actual fault.
This would make me want to do even more degenerate things in the game