Migrated over from [email protected]

  • 0 Posts
  • 54 Comments
Joined 4 months ago
cake
Cake day: June 28th, 2025

help-circle
  • Hazzard@lemmy.ziptoMicroblog Memes@lemmy.worldBible rule
    link
    fedilink
    English
    arrow-up
    8
    ·
    9 days ago

    I mean… there’s a substantial difference between agreeing with a lifestyle, and persecuting that lifestyle. I assume you aren’t currently picketing churches and harassing religious people, for example. The Bible is clear that an abundance of things are sinful, but Jesus consistently sets an example of loving prostitutes and tax collectors and Roman soldiers and everyone else Jews of that day hated.

    So what this tweet is claiming is absolutely valid, the New Testament is immensely clear you should love everyone, and you shouldn’t give “fundamentalists” a biblical pass for ignoring one of the most fundamental points the Bible makes, in hopes that they’ll be willing to completely discard religion. They should be educated on their own damn book, and it’s perfectly reasonable to call them on that.


  • Only thing I’ve been running personally has been Reno DX, to add HDR while not departing from the original look. Nice to cleanup all the colour banding on the dynamic lights in dark areas, such as the constant spotlight on Hornet. And yes, it works just fine through Proton, although I had to install it with a prepped zip file from some Reddit thread.

    Here’s my last judge fight if you want to see the results (note that YT only offers HDR output on HDR compatible displays).


  • This is neat, but feels extremely niche. Frame generation in general is already niche, or should be (you need a 240Hz monitor just to get 60FPS-like input lag at 2x. 480Hz at 4x, which is where I think it becomes compelling). It’s cool tech, but I resent the way this stuff is marketed like it’s amazing for everyone when it’s only a better experience for like… 0.1% of players.

    Doing this generically, without information like motion vectors will make the other tradeoffs like artifacting even worse, so I’m not sure what the scenario is where I’d really want this. Nice for people with 500Hz+ monitors, who play games that don’t natively support frame generation, where they can’t natively get to ultra high framerates but can get past 120 where the doubled input latency is tolerable, who aren’t competitive enough to care more about the input lag increase more than the “fluidity” one, and still want a super high visual framerate at a high risk of visual artifacting, I guess?




  • Haha, you’re not wrong. Ours tend to ebb and flow with whatever urgent priority upper management has set as well, and it tends to take slack alongside our tech debts. Our management is listening and getting better though, I’m hopeful that in a few years we truly will catch up on our tech debts and have all our managed products in good shape at once.

    That said, even in that environment, we’ve had some pretty incredible 20% success stories. Some of my own experiments from when I’ve had the time have become proper released features, although I mostly use it to skip the bureaucracy and address my pet peeve tech debts, which isn’t the point but is nice to be able to do. And one of our major internal products, with a large dedicated team and roadmap, began as one developer’s 20% project a few years back.



  • I mean… this is basically the same as “natural” scrolling. It’s what metaphor you’re using. Either you think of pushing up as “looking up”, or you see pushing up as if you’re rotating a physical camera forwards. So basically the question is if you imagine your camera as an actual object. That’s why planes often control that way, you’re rotating the plane that way rather than the camera, the object is right there so more people will mentally attach to it.

    Personally, I played in the era where this wasn’t always configurable, and can pretty quickly adapt to either, and sometimes even get mixed up where both feel unintuitive half of the time lol, but I usually defer to the “up to look up” setting, to prevent myself from getting mixed up like that when switching between games.


  • Haha, perfectly valid, thanks for the clarification!

    Edit: Just realizing who you are here, and wanted to express my gratitude! Bazzite has been the thing that finally allowed me to feel comfortable ditching Windows on a gaming living room PC, with all my finicky requirements for HDR and a clean controller-driven experience, and it’s been a fantastic decision.




  • Very cool! I’ve only just recently gotten to experience the joys of AV1 for my own game recordings (Linux is way ahead of Windows here), and dang is it nice. 10 minute flashback recordings of 4K HDR@60 for only 2.5GB, and the results look fantastic. Can just drag and drop it over to YouTube as well, it’s fully supported over there.

    Glad to see things moving, I’ll be eager to check this out in a few years once it has wider support!


  • I mean… it’s not shocking that “officially optimized” doesn’t mean Nvidia contributed for years to the game. It’s probably a month or two of consultation. I’m sure Nvidia’s engineers are competent and can optimize better than this, but I wouldn’t expect a radical overhaul just because they touched it.

    I don’t think this really tells us anything except that execs are gonna exec, and companies love a good advertising tagline regardless of how misleading it is. So… nothing new.


  • I doubt this’ll be well received, but I actually don’t think Silksong should be used to set price expectations. Hollow Knight made a shocking amount of money, massive sales were guaranteed, and the tiny dev team has enough money to pretty much vibe and make cool stuff forever.

    Please don’t compare other indie game prices to this, when those games can’t guarantee their financial security, or massive sales number to turn a profit regardless of price.

    Also, unrelated, but reading through the Bloomberg interview, and knowing what they charged for HK, 20$ is actually exactly what I assumed Silksong would cost well before it was announced, the shock for that kinda caught me off guard.






  • Unfortunately, as far as succeeding in almost anything goes, this seems to be the meta. Even if these guys hate Trump and (very likely) recognize that he’s wreaking havoc on the economy and really hurting their business with tariffs, for some reason, flattery gets you everywhere with Trump. Gifts and bribery get you very far with Trump. Trump makes decisions with his ego rather than for the good of the country. And it’s substantially better for business/diplomacy/whatever for such a fickle and vindictive US president to like you.

    Absolutely not how the world should be, but IMO it’s up to democracy to oust Trump and not to let this madness happen again. Any time I see CEOs or world leaders flattering Trump like this, I can no longer tell the difference between utter morons and people who have just learned to play the game to manipulate Trump and get what they want. This is just how Trump-era politics work, to everyone’s detriment.